İ. Çağkan Çağlayanel

Founding Unity Engineer at Proto Division, in Ankara, Turkey. I build the core systems behind Barfender, which passed 4,000 wishlists in its first month.

High score

  • 4,000+wishlists first month · Barfender Now
  • −80% Unity build time · Panteon
  • +30% revenue & retention · analytics SDK
  • 2nd/ 600 MagaraJam#3 · AT0S

1 Credit

Work

Proto Division Founding Unity Engineer Now

Technical owner of the core systems: networking, simulation, tooling, architecture.

  • AmberNet — a cross-platform C# networking stack: reliable UDP with fragmentation, TCP fallback, zero-allocation I/O.
  • 3 layers — data, logic, presentation — held apart by custom Roslyn analyzers.
  • A quest framework of 36+ objective types, wired to physics and AI agents.

Panteon Games Software Engineer

Built the release and analytics tooling that 8–10 live titles ran on.

  • A CI/CD and SCM pipeline tool with a React front end: parallel multi-repo testing, automated merges across 5 services.
  • Rebuilt the Unity build pipeline — 80% faster.
  • Runtime analytics, a monetization SDK and remote config — +30% revenue and retention.

Earlier

  • Epic Frame — motion capture, shaders, a Blender-to-Unity pipeline in Python. DefTR — drone prototyping and pathfinding. Freelance — a pre-school education app, 10,000+ downloads, used by private schools.

Built

  • Kinesiophobia VR Solo national VR project. +30% recovery speed in early trials. 2023
  • Lung X-ray classification Above 95% accuracy. 2022
  • AT0S 2nd of 600 — MagaraJam#3, built in 72 hours. 2021
  • VAGABOND 4th of 500 — MagaraJam#4. 2022
  • The Last Session 6th — MagaraJam#5. AI opponents, human Game Master. 2022
  • Beat Menace Rhythm hack and slash. 2023
  • UniLibrary Unity utility library. 2022